FANDOM


Bard-specific Rituals

Anthem of Unity

The anthem's invigorating notes fill the audience with pride and single-minded purpose.

Level: 8
Component Cost: 135 gp, plus a focus worth 680 gp
Category: Binding
Time: 10 minutes
Market Price: 680 gp
Duration: 1 day
Key Skill: Diplomacy
Prerequisite: Bard

When you perform the Anthem of Unity for a crowd of ordinary people-peasants, commoners, artisans, and the like-you unite them behind a single cause. Only creatures whose level is at least 2 lower than yours are affected by this ritual.

The crowd must not be hostile to you and must be able to see and hear you for t he entire performance. At the end of the ritual, you can request a single service from the crowd, to which the members of the audience respond as if you were a trusted friend. You can request anything that doesn't involve violence, put the listeners at inordinate risk or imperil their friends or family, or place them in financial ruin. For example, you might ask the listeners to help put out a fire raging in the city, hide you and your allies from searching guards, or provide you with shelter or food. A Diplomacy check made at the end of this ritual determines what sort of help you can request.

Diplomacy Check Result Effect
19 or lower The listeners perform an action that lasts up to 1 hour and that benefits them in at least some small way.
20—29 The listeners perform a task that lasts up to 1 hour and that poses no risk or reward to them.
30—39 The listeners perform a task that lasts up to 6 hours and that poses a mild risk but at least some benefit to them.
40 or higher The listeners perform a task that lasts up to 1 day and that poses a mild risk without any benefit to them.

The number of individuals affected extends to anyone who witnesses the entire performance, so the larger the venue, the more people you can affect.

Focus: A musical instrument you play as part of performing the ritual.

Aria of Revelation

Your operatic notes spark new ideas, helping your allies overcome a challenging problem.

Level: 10
Component Cost: 400 gp, plus a focus worth 1,000 gp
Category: Divination
Time: 10 minutes
Market Price: 1,000 gp
Duration: Instantaneous
Key Skill: Arcana
Prerequisite: Bard

When you finish performing the ritual, each ally who heard it can make an Arcana, a Dungeoneering, a History, a Nature, or a Religion check to uncover a clue or recall a bit of useful information. The ally must be trained in the skill and gains a bonus to the check based on your Arcana check result.

Arcana Check Result Bonus
19 or lower +5
20—29 +10
30—39 +15
40 or higher +20

The information learned is equivalent to that gained from a successful knowledge check or monster knowledge check.

Focus: A musical instrument you play as part of performing the ritual.

Call of Friendship

Your song calls to a person's heart, filling it with feelings of kinship, affection, and perhaps even love.

Level: 4
Component Cost: 50 gp, plus a focus worth 50 gp
Category: Exploration
Time: 10 minutes
Market Price: 215 gp
Duration: Special
Key Skill: Diplomacy
Prerequisite: Bard

You target one non hostile natural humanoid creature that is at least 2 levels lower than you. The target must remain within 10 squares of you and hear the entire performance. Once you complete the ritual, make a Diplomacy check to determine the effect it has on the target. Once the ritual's duration expires, the target's attitude returns to normal. The ritual does not affect the target's memory in anyway.

Diplomacy Check Result Effect
19 or lower The target acts as a friend for 1 hour, assisting you as he can, but he takes no actions that put him at any risk or that require an expense of more than 5 gp.
20—29 The target acts as a friend for 1 hour, assisting you as he can, but he takes no actions that put him at any risk or that require an expense of more than 25 gp.
30—39 The target acts as a friend for 6 hours, assisting you as he can, but he takes no actions that put him at any risk or that require an expense of more than 50 gp.
40 or higher The target acts as a friend for 1 day, assisting you as he can, but he takes no actions that put him at any risk or that require an expense of more than 500 gp.
Focus: A musical instrument you play as part of performing the ritual.

Chorus of Truth

Falsehood rings like dissonance against the beautiful harmonies of your instrument.

Level: 10
Component Cost: 200 gp, plus a focus worth 1,000 gp
Category: Exploration
Time: 10 minutes
Market Price: 1,000 gp
Duration: 30 minutes
Key Skill: Arcana
Prerequisite: Bard

Make an Arcana check. Creatures within 5 squares of you while you perform the ritual take a penalty to Bluff checks determined by your check result. The penalty lasts for the duration of the ritual.

Arcana Check Result Bonus
19 or lower -2
20—29 -4
30—39 -6
40 or higher -10
Focus: A musical instrument you play as part of performing the ritual.

Fool’s Speech

What did you say?

Level: 6
Component Cost: 50 gp, plus a focus worth 360 gp
Category: Deception
Time: 10 minutes
Market Price: 360 gp
Duration: 1 hour
Key Skill: Arcana (no check)
Prerequisite: Bard

When you finish performing the ritual, you and up to five allies who heard it can use a secret language to communicate with each other. To other creatures, your speech is incomprehensible, a string of nonsense words. Affected characters can speak in Fool’s Speech or another language at their discretion.

Focus: A musical instrument you play as part of performing the ritual.

Glib Limerick

You recite a short rhyme and feel your tongue loosen so the lies can flow freely.

Level: 1
Component Cost: 10 gp, plus a focus worth 5 gp
Category: Deception
Time: 1 minute
Market Price: 50 gp
Duration: 10 minutes
Key Skill: Arcana (no check)
Prerequisite: Bard

For the ritual’s duration, whenever you make a Bluff check, you can roll twice and use either result. The ritual’s effect automatically ends when you roll initiative.

Focus: A musical instrument you play as part of performing the ritual.

Lullaby

Your audience grows sleepy with your soothing performance.

Level: 3
Component Cost: 25 gp, plus a focus worth 20 gp
Category: Exploration
Time: 10 minutes
Market Price: 75 gp
Duration: As long as you play plus 10 minutes
Key Skill: Arcana
Prerequisite: Bard

Your performance makes your audience drowsy. Make an Arcana check. The result determines the penalty to Insight checks and Perception checks of each creature that can hear you other than you and your allies.

Arcana Check Result Bonus
19 or lower -2
20—29 -4
30—39 -6
40 or higher -10

Affected creatures are also considered distracted, which might allow an ally (or you, after you stop playing) to make Stealth checks to hide from them even without superior cover or total concealment.

Focus: A musical instrument you play as part of performing the ritual.

Song of Restfulness

As you play your instrument, your allies nod off one by one. When you finish, they awaken, refreshed and filled with resolve to continue the quest.

Level: 10
Component Cost: 400 gp, plus a focus worth 1,000 gp
Category: Exploration
Time: 10 minutes
Market Price: 75 gp
Duration: Instantaneous
Key Skill: Arcana (no check)
Prerequisite: Bard

When you perform this ritual at the beginning of an extended rest, you reduce the time needed for the extended rest by 2 hours for yourself and any allies who hear the performance. A character can benefit from this ritual only once during any 24-hour period.

Focus: A musical instrument you play as part of performing the ritual.

Song of Sustenance

Your audience finds your dulcet tones as nourishing as the finest fare.

Level: 8
Component Cost: 135 gp, plus a focus worth 680 gp
Category: Exploration
Time: 10 minutes
Market Price: 680 gp
Duration: 48 hours
Key Skill: Arcana (no check)
Prerequisite: Bard

Your performance nourishes up to ten Small or Medium creatures for the duration, as if they had enjoyed a great feast. The creatures also gain a +5 bonus to Endurance checks for the duration. You designate the affected creatures as part of performing the ritual, and they must hear all of it.

Focus: A musical instrument you play as part of performing the ritual.

Traveler's Chant

Your chant lifts your allies’ steps and helps take their minds off the drudgery of the journey.

Level: 1
Component Cost: 10 gp, plus a focus worth 5 gp
Category: Exploration
Time: 10 minutes
Market Price: 75 gp
Duration: 8 hours
Key Skill: Arcana (no check)
Prerequisite: Bard

For the ritual’s duration, you and up to eight allies who heard the whole performance of the ritual can travel farther than normal. For the purpose of determining how far you and the allies can travel in an hour or a day, treat the group’s speed as the slowest member’s speed + 2.

Focus: A musical instrument you play as part of performing the ritual.

Tune of Merriment

Your songs and rhymes intoxicate the gathered crowd with laughter, making it susceptible to your and your friends’ influence.

Level: 9
Component Cost: 160 gp, plus a focus worth 840 gp
Category: Exploration
Time: 10 minutes
Market Price: 900 gp
Duration: 10 minutes
Key Skill: Arcana (no check)
Prerequisite: Bard

For the ritual’s duration, you and any ally who heard the whole performance of the ritual can roll twice and use either result when making Diplomacy checks to influence anyone else who heard all of it.

Focus: A musical instrument you play as part of performing the ritual.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.