Racial Traits
Githyanki (main)
Average Height: 6' 0"-6' 5"
Average Weight: 160-190 lb.
Ability Scores: +2 Constitution, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Deep Speech
Skill Bonuses: +2 History
Danger Sense: You have a +2 racial bonus to initiative checks.
Githyanki Willpower: You gain a +1 bonus to your Will defense and a +2 bonus to saving throws against charm effects.
Telekinetic Leap: You can use telekinetic leap as an encounter power.
"Fierce psychic warriors that ply the Astral Sea and fight with silver swords"

The githyanki and the githzerai were once a single race—the gith—enslaved by mind flayers, but they split into two races after winning their freedom. Whereas the githzerai fled to the Elemental Chaos and became introspective and monastic, the githyanki fled to the Astral Sea and became xenophobic and militaristic. They built citadels and armies, and from there they set out to conquer everything in their path.

Play a githyanki if you want...

  • to be a character who is kind of pissy all the time.
  • to blast your foes with psychic force.
  • to be a member of a race that favors the avenger, ardent, battlemind, and seeker classes.

Physical Qualities

Githyanki live about as long as humans.

Playing a Githyanki

Telekinetic Leap Githyanki Racial Feature
You hurl yourself or one of your allies safely through the air using your mind.
Move Action Ranged 10
Target: You or one ally
Effect: The target can fly up to 5 squares. If this power is used on an ally, that ally must remain in your line of sight at all times during the effect.
Githyanki Characteristics: Possessive, unfriendly, suspicious, anti-social, spartan, xenophobic, wary, vengeful, distrusting

The ancient gith escaped from their mind flayer overlords long ago, only to fall prey to internecine strife that created the rival githyanki and githzerai races. In time, the githyanki established a tyranny almost as bloodthirsty as the illithids that once enslaved them. Githyanki attack mind flayers on sight, and they are equally cruel toward their githzerai kin.

Githyanki cities and citadels in the Astral Sea are built upon nameless and forgotten dead entities. The githyanki sail the Astral Sea in astral ships, looking for debris of dead gods and shattered realms to add to their own fortresses and hoards. Occasionally they set their sights on other worlds, intent on plundering them as well.

Githyanki don’t have families; from birth they belong to military training groups called cadres. A githyanki views her cadre as singularly important and typically does not know the name of her parents or siblings. Even more important than a githyanki’s cadre is her weapon. A githyanki lavishes more care on her weapon than her fellows.

Tu’narath is the largest githyanki city. It is built atop the body of a dead god adrift in the Astral Sea and ruled by Vlaakith, the githyanki lich queen, who has ruled supreme for over a thousand years. The githyanki revere the lich-queen as the stepmother of their race. To them, her word is truth. She has the reputation for slaying any who challenge her policy or power, devouring their life essences.

Githyanki have a pact with red dragons, which sometimes agree to allow githyanki to ride upon them.