Hatchling's race, class, paragon path, and epic destiny features.
Race
Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon Breath: You can use dragon breath as an encounter power. [Fire]
Dragon Breath
Dragon Breath
Dragonborn Racial Feature
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
EncounterAcid, Cold, Fire, Lightning, or Poison Minor ActionClose blast 3
Target: All creatures in area Attack: Strength + 2 vs. Reflex, Constitution + 2 vs. Reflex, or Dexterity + 2 vs. Reflex Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level. Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects.
Class
Combat Agility: This class feature replaces the Combat Superiority class feature. You gain the power Combat Agility.
Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls if its attack doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, you gain the Combat Challenge power.
Combat Challenge
Combat Challenge
Fighter Class Feature
You attack an enemy that attempts to ignore you with a vicious assault.
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
Battlerager Vigor Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power. You gain the hit points only after the attack is resolved.
If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit points equal to your Constitution modifier.
When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you’re wielding an axe, a hammer, a mace, or a pick.
Powers
Level 1: 2 At-Will, 1 Encounter, 1 Daily
Basic Melee Attack
Template:Basic Melee Attack
Basic Ranged Attack
Template:Basic Ranged Attack
Cleave
Template:Cleave
Threatening Rush
Template:Threatening Rush
Pass Forward
Template:Pass Forward
Combat Challenge
Combat Challenge
Fighter Class Feature
You attack an enemy that attempts to ignore you with a vicious assault.
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
Dragon Breath
Dragon Breath
Dragonborn Racial Feature
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
EncounterAcid, Cold, Fire, Lightning, or Poison Minor ActionClose blast 3
Target: All creatures in area Attack: Strength + 2 vs. Reflex, Constitution + 2 vs. Reflex, or Dexterity + 2 vs. Reflex Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level. Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects.
Passing Attack
Template:Passing Attack
Restoring Strike
Template:Restoring Strike
Unstoppable Advance
Template:Unstoppable Advance
Feats
Level 1: 1 Feat
Deft Hurler Style
Prerequisites: Dex 13 or halfling, any martial class
Benefit:Cleave: You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon. This ranged basic attack does not provoke opportunity attacks.
Hafted Defense
Benefit: While wielding a polearm or a staff in two hands, you gain a +1 shield bonus to AC and Reflex.