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Dragonborn Fighter Male ??? years old ??? ??? lbs. Good Common, Draconic ??? Level 1 (0 XP)

History

A newly hatched dragonborn possessing impressive fighting prowess and worrisome judgment skills.

Items

Equipped Items

  • Weapon: Challenge-Seeking Weapon +1 (Longspear), Distance Weapon +1 (Javelin), Throwing hammer
  • Armor: Scale Armor

In Bag

  • 18 gp, 7 sp, 5 cp
  • 1 Potion of Healing (heroic tier)
  • 25 Candles

Features

Hatchling's race, class, paragon path, and epic destiny features.

Race

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.

Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.

Dragon Breath: You can use dragon breath as an encounter power. [Fire]

Class

Combat Agility: This class feature replaces the Combat Superiority class feature. You gain the power Combat Agility.

Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls if its attack doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
In addition, you gain the Combat Challenge power.

Battlerager Vigor Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power. You gain the hit points only after the attack is resolved.

If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit points equal to your Constitution modifier.

When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you’re wielding an axe, a hammer, a mace, or a pick.

Powers

Level 1: 2 At-Will, 1 Encounter, 1 Daily

Feats

Level 1: 1 Feat

Deft Hurler Style

Prerequisites: Dex 13 or halfling, any martial class
Benefit: Cleave: You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon. This ranged basic attack does not provoke opportunity attacks.

Hafted Defense

Benefit: While wielding a polearm or a staff in two hands, you gain a +1 shield bonus to AC and Reflex.

Stats

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