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Multiclass feats allow you to dabble in the class features and powers of another class. You might be a fighter who dips his toe into wizardry, or a warlock who wants a smattering of rogue abilities. Each class has a class-specific multiclass feat that gives you access to features from that class.

Power-Swap

The Novice Power, Acolyte Power, and Adept Power feats give you access to a power from the class for which you took a class-specific multiclass feat. That power replaces a power you would normally have from your primary class. When you take one of these power-swap feats, you give up a power of your choice from your primary class and replace it with a power of the same level or lower from the class you have multiclassed in.

Any time you gain a level, you can alter that decision. Effectively, pretend you’re choosing the power-swap feat for the first time at the new level you’ve just gained. You gain back the power that you gave up originally from your primary class, lose the power that you chose from your second class, and make the trade again. You give up a different power from your primary class and replace it with a new power of the same level from your second class.

You can’t use power-swap feats to replace powers you gain from your paragon path or epic destiny.

If you use retraining to replace a power-swap feat with another feat, you lose any power gained from the power-swap feat and regain a power of the same level from your primary class.

Novice Power [Multiclass Encounter]

Prerequisites: Any class-specific multiclass feat, 4th level
Benefit: You can swap one encounter attack power you know for one encounter attack power of the same level or lower from the class you multiclassed into.

Acolyte Power [Multiclass Utility]

Prerequisites: Any class-specific multiclass feat, 8th level
Benefit: You can swap one utility power you know for one utility power of the same level or lower from the class you multiclassed into.

Adept Power [Multiclass Daily]

Prerequisites: Any class-specific multiclass feat, 10th level
Benefit: You can swap one daily attack power you know for one daily attack power of the same level or lower from the class you multiclassed into.

Psionic Multiclassing

Because the ardent, the battlemind, and the psion don't have encounter attack powers, the power-swap feat Novice Power doesn't do anything when those classes are involved. The following power-swap feats are alternatives for characters who multiclass into or out ofclasses that have the Psionic Augmentation class feature.

Psionic Conventionalist [Multiclass Encounter]

Prerequisites: 4th level, any class-specific multiclass feat for a class that doesn't have the Psionic Augmentation class feature, Psionic Augmentation

class feature

Benefit: You can swap one of your augmentable at-will attack powers for an encounter attack power ofthe same level or lower from the class you multiclassed into. You lose a number of power points based on the level ofthe at-will attack power: level 1-10, 2 power points; level 11-20, 4 power points; and level 21-30, 6 power points.

Psionic Complement [Multiclass Encounter]

Prerequisites: 4th level, any class-specific multiclass feat for a class that has the Psionic Augmentation class feature, Psionic Augmentation class feature
Benefit: You can swap one ofyour augmentable at-will attack powers for an augmentable at-will attack power of the same level or power from the class you multiclassed into. You can use that power once per encounter.

Psionic Dabbler [Multiclass Encounter]

Prerequisites: You can swap one ofyour encounter attack powers for an augmentable at-will attack power of the same level or lower from the class you multiclassed into. You can use that power once per encounter. You gain a number ofpower points based on the level ofthe at-will attack power: level 1-10, 2 power points; level 11-20, 4 power points; and level 21-30, 6 power points.

Paragon Multiclassing

If you have the Novice Power, Acolyte Power, and Adept Power feats for a class, you can choose to continue to gain powers from that class rather than take a paragon path. If you choose this option, you gain several benefits.

At 11th level, you can choose to replace one of your at-will powers with an at-will power from your second class.

In place of the paragon path encounter power gained at 11th level, you can select any encounter power of 7th level or lower from your second class.

In place of the paragon path utility power gained at 12th level, you can select any utility power of 10th level or lower from your second class.

In place of the paragon path daily power gained at 20th level, you can select any daily power of 19th level or lower from your second class.

Psionic Augmentation

If either of your classes has the Psionic Augmentation class feature and you choose paragon multiclassing, the benefits you gain at 11th level are different from those noted in the Player's Handbook, whereas the benefits you gain at 12th level and 20th level are the same.

If your first and second classes both have the Psionic Augmentation class feature, at 11th level you gain 2 power points and an at-will attack power of 7th level or lower from your second class.

If your first class has the Psionic Augmentation class feature and your second class doesn't have it, at 11th level you gain an at-will attack power from your second class as well as an encounter attack power of 7th level or lower from that class.

If your first class doesn't have the Psionic Augmentation class feature and your second class does have it. at 11th level you lose one at-will attack power from your first class but gain 2 power points and an at-will attack power of 7th level or lower from your second class.

Class Feats

There are two restrictions on your choice of a class-specific multiclass feat. First, you can’t take a multiclass feat for your own class. Second, once you take a multiclass feat, you can’t take a class-specific feat for a different class. You can dabble in a second class but not a third.

A character who has taken a class-specific multiclass feat counts as a member of that class for the purpose of meeting prerequisites for taking other feats and qualifying for paragon paths. For example, a character who takes Initiate of the Faith counts as a cleric for the purpose of selecting feats that have cleric as a prerequisite. These feats can qualify you for other feats; for example, a warlock who takes Sneak of Shadows can use the rogue’s Sneak Attack class feature, which means that he meets the prerequisite for the Backstabber feat.

Ardent

Fervent Talent [Multiclass Ardent]

Prerequisites: Cha 13
Benefit: You gain training in one skiIl from the ardent's class skills list. Once per day, you can use the ardent's ardent surge power.

Artificer

Student of Artifice [Multiclass Artificer]

Prerequisites: Int 13
Benefit: You gain training in Arcana. Once per day. you can use the artificer's healing infusion power. The infusion you create cannot be replenished. In addition, you can wield artificer implements.

Assassin

Acolyte of the Veil [Multiclass Assassin]

Prerequisites: Dex 13
Benefit: You gain training in the Acrobatics or Stealth skill. Once per encounter, you can use the shadow step power. In addition, you can wield assassin implements.

Shadow Initiate [Multiclass Assassin]

Prerequisites: Dex 13
Benefit: You gain training in the Stealth skill. Twice per encounter, you can use the assassin’s shroud power. In addition, you can wield assassin implements.

Avenger

Disciple of Divine Wrath [Multiclass Avenger]

Prerequisites: Wis 13
Benefit: You gain training in Religion. Once per encounter, you can use the avenger’s oath of enmity power. The effect lasts until the end of your next turn. In addition, you can wield avenger implements.

Channel of Vengeance [Multiclass Avenger]

Prerequisites: Any multiclass avenger feat, paragon multiclassing as an avenger
Benefit: You gain the paladin Channel Divinity powers abjure undead and divine guidance. If you don't already have the Channel Divinity class feature, you can use a single Channel Divinity power once per encounter, and you're considered to have the class feature for the purpose of meeting prerequisites.

Hero of Faith [Multiclass Avenger]

Prerequisites: Wis 15
Benefit: You gain training in one skill from the avenger's class skill's list. Once per encounter, you can use the oath of enmity power. You do not regain the use of the power if the target drops to 0 hit points. In addition, you can wield avenger implements.

Battlemind

Demanding Talent [Multiclass Battlemind]

Prerequisites: Con 13
Benefit: You gain training in one skill from the battlemind's class skills list. Once per encounter, you can use the battlemind's demand power, but the mark lasts until the end of your next turn.

Barbarian

Berserker’s Fury [Multiclass Barbarian]

Prerequisites: Str 13, Con 13
Benefit: You gain training in one skill from the barbarian’s class skills list. Once per day as a free action, you can gain a +2 bonus to damage rolls until the end of the encounter.

Rampant Fury [Multiclass Barbarian]

Prerequisites: Berserker's Fury feat
Benefit: You gain the barbarian class feature Rampage.

Bard

Bardic Dilettante [Multiclass Bard]

Prerequisite: Cha 13
Benefit: You gain training in one skill from the bard’s class skills list. Once per day, you can use the bard’s majestic word power. In addition, you can wield bard implements.

Bardic Ritualist [Multiclass Bard]

Prerequisites: Int 13, Cha 13
Benefit: You gain training in the Arcana skill. You gain the bard's Bardic Training class feature.

Healing Song [Multiclass Bard]

Prerequisite: Any multi class bard feat, paragon multi classing as a bard
Benefit: You gain the bard's Song of Rest and Skill Versatility class features.

Cleric

Initiate of the Faith [Multiclass Cleric]

Prerequisites: Wis 13
Benefit: You gain training in the Religion skill. Once per day, you can use the cleric’s healing word power. In addition, you can use a holy symbol as an implement when using a cleric power or a cleric paragon path power.

Channel of Faith [Multiclass Cleric]

Prerequisites: Any multiclass cleric feat, paragon multiclassing as a cleric
Benefit: You gain the cleric Channel Divinity powers divine fortune and turn undead. If you don't already have the Channel Divinity class feature, you can use a single Channel Divinity power once per encounter, and you're considered to have the class feature for the purpose of meeting prerequisites.

Divine Healer [Multiclass Cleric]

Prerequisites: Wis 15
Benefit: You gain training in the Heal skill. You gain the cleric's Healer's Lore class feature. In addition, you can wield cleric implements.

Druid

Initiate of the Old Faith [Multiclass Druid]

Prerequisites: Wis 13
Benefit: You gain training in Nature. You gain the druid’s wild shape power. Choose a 1st-level druid at-will attack power that has the beast form keyword. You can use that power once per encounter. In addition, you can wield druid implements.

Hunting Predator [Multiclass Druid]

Prerequisites: Initiate of the Old Faith feat
Benefit: While you are in beast form, you gain a +1 bonus to speed.

Fighter

Battle Awareness [Multiclass Fighter]

Prerequisites: Str 13, Wis 13
Benefit: You gain training in one skill from the fighter’s class skill list. Once per encounter, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy as an immediate interrupt.

Battle Acumen [Multiclass Fighter]

Prerequisite: Any multiclass fighter feat, paragon multiclassing as a fighter
Benefit: You gain the fighter’s Combat Superiority class feature.

Student of the Sword [Multiclass Fighter]

Prerequisites: Str 13
Benefit: You gain training in one skill from the fighter’s class skill list. Choose either one-handed melee weapons or two-handed melee weapons. Once per encounter as a free action, you can add a +1 bonus to the next attack roll you make with a weapon of that category. Whether the attack hits or misses, you mark the target until the end of your next turn.

Agile Brawler [Multiclass Fighter]

Prerequisites: Any multiclass fighter feat, paragon multiclassing as a fighter
Benefit: You gain the fighter class feature Combat Agility.

Brawling Warrior [Multiclass Fighter]

Prerequisites: Str 13 or Wis 13
Benefit: You gain training in one skill from the fighter's class skills list.

Once per encounter while you wield a weapon in one hand and have nothing in your other hand, you can use a free action during your turn to gain a +1 bonus to an attack roll you just made or a +1 bonus to AC until the start of your next turn. Cyclone Warrior [Multiclass Fighter]

Prerequisites: Str 13 or Dex 13
Benefit: You gain training in one skill from the fighter's class skills list. Once per encounter as a free action during your turn, while you are wearing light armor or chainmail and wielding a weapon in each hand, you can gain a +1 bonus to damage rolls with melee or close attacks until the end ofyour turn. This bonus increases to +2 at 1lth level and +3 at 21st level.

Wrathful Warrior [Multiclass Fighter]

Prerequisites: Str 13 or Con 13
Benefit: You gain training in one skill from the fighter's class skills list. Once per encounter, when you are hit by a melee attack or a close attack, you gain temporary hit points equal to your Constitution modifier.

Invoker

Acolyte of Divine Secrets [Multiclass Invoker]

Prerequisites: Wis 13
Benefit: You gain training in Religion. Choose a 1st-level invoker at-will attack power. You can use that power once per encounter. In addition, you can wield invoker implements.

Channel of Invocation [Multiclass Invoker]

Prerequisites: Any multiclass invoker feat, paragon multiclassing as an invoker
Benefit: You gain the invoker Channel Divinity powers armor of wrath and preserver's rebuke. If you don't already have the Channel Divinity class feature, you can use a single Channel Divinity power once per encounter, and you're considered to have the class feature for the purpose of meeting prerequisites.

Divine Secretkeeper [Multiclass Invoker]

Prerequisites: Wis 13, Int 13
Benefit: You gain training in the Arcana skill, the History skill, or the Religion skill. You gain the invoker's Ritual Casting feature. In addition, you can wield invoker implements.

Monk

Monastic Disciple [Multiclass Monk]

Prerequisites: Dex 13
Benefit: You gain training in one skill from the monk's class skills list. Choose one of the monk's Flurry of Blows powers. You can use that power once per encounter. In addition, you can wield monk implements when using monk powers and monk paragon path powers.

Paladin

Soldier of the Faith [Multiclass Paladin]

Prerequisites: Str 13, Cha 13
Benefit: You gain training in one skill from the paladin’s class skill list. Once per encounter, you can use the paladin’s divine challenge power. In addition, you can use a holy symbol or a holy avenger as an implement when using a paladin power or a paladin paragon path power.

Channel of Valor [Multiclass Paladin]

Prerequisites: Any multiclass paladin feat, paragon multiclassing as a paladin
Benefit: You gain the paladin Channel Divinity powers divine mettle and divine strength. If you don't already have the Channel Divinity class feature, you can use a single Channel Divinity power once per encounter, and you're considered to have the class feature for the purpose of meeting prerequisites.

Soldier of Virtue [Multiclass Paladin]

Prerequisites: Wis 15
Benefit: You gain training in one skill from the paladin's class skills list. Once per day, you can use the virtue's touch power. In addition, you can wield paladin implements.

Psion

Disciplined Talent [Multiclass Psion]

Prerequisites: Int 13
Benefit: You gain training in one skill from the psion's class skills list. Choose one 1st-level psion at-will attack power. You can use that power once per encounter, and you can't augment it. In addition, you can wield psion implements when using psion powers and psion paragon path powers.

Ranger

Courageous Shooter [Multiclass Ranger]

Prerequisite: Any multiclass ranger feat, paragon multiclassing as a ranger
Benefit: You gain the ranger’s Prime Shot class feature.

Warrior of the Wild [Multiclass Ranger]

Prerequisites: Str 13 or Dex 13
Benefit: You gain training in one skill from the ranger’s class skill list. Once per encounter, you can use the ranger’s Hunter’s Quarry class feature. The target you designate as your quarry remains your quarry until the end of your next turn.

Two-Blade Warrior [Multiclass Ranger]

Prerequisites: Str 13, Dex 13
Benefit: You gain training in one skill from the ranger’s class skill list. You can wield a one-handed weapon in your off hand as though it were an off-hand weapon.

Rogue

First In [Multiclass Rogue]

Prerequisite: Any multiclass rogue feat, paragon multiclassing as a rogue
Benefit: You gain the rogue’s First Strike class feature.

Sneak of Shadows [Multiclass Rogue]

Prerequisites: Dex 13
Benefit: You gain training in the Thievery skill. Once per encounter, you can use the rogue’s Sneak Attack class feature.

Sly Dodge [Multiclass Rogue]

Prerequisites: Dex 13, Cha 13
Benefit: You gain training in the Bluff skill or the Intimidate skill. Once per encounter, when an enemy makes an opportunity attack against you, you can add your Charisma modifier to your AC against that attack.

Ruthless Efficiency [Multiclass Rogue]

Prerequisites: Str 13, Dex 13
Benefit: You gain training in the Stealth skill. You gain the Ruthless Ruffian class feature.

Twilight Adept [Multiclass Rogue]

Prerequisites: Dex 13 or Int 13
Benefit: You gain training in Stealth. Once per encounter, you can use a free action during your turn to gain the benefit of the rogue class feature Cunning Sneak until the end of your turn.

Runepriest

Student of Divine Runes [Multiclass Runepriest]

Prerequisites: Str 13
Benefit: You gain training in Religion. Once per day, you can use the runepriest's rune of mending power.

Seeker

Primal Sharpshooter [Multiclass Seeker]

Prerequisites: Wis 13
Benefit: You gain training in Nature. Once per day, you can use the seeker's inevitable shot power. You don't regain the use of that power when you spend an action point. Choose one 1st-level seeker at-will attack power. You can use that power once per encounter.

Shaman

Spirit Talker [Multiclass Shaman]

Prerequisites: Wis 13
Benefit: You gain training in Nature. You gain the shaman’s call spirit companion power, but you use it as a standard action. You gain either spirit’s fangs or spirit’s shield as an encounter power. You gain speak with spirits as a daily power. In addition, you can wield shaman implements.

Mending Spirit [Multiclass Shaman]

Prerequisites: Spirit Talker feat
Benefit: You gain the shaman power healil18 spirit, but you can use it only once per encounter.

Sorcerer

Arcane Prodigy [Multiclass Sorcerer]

Prerequisites: Cha 13
Benefit: You gain training in Arcana. Once per encounter as a free action, you can gain a +2 bonus to your next damage roll. The bonus increases to +3 at 11th level and +4 at 21st level. In addition, you can wield sorcerer implements.

Sorcerous Power [Multiclass Sorcerer]

Prerequisites: Any multic1ass sorcerer feat, paragon multiclassing as a sorcerer
Benefit: You gain a bonus to the damage rolls of arcane powers equal to your Strength modifier or your Dexterity modifier. At 21st level, this bonus increases by 2.

Soul of Sorcery [Multiclass Sorcerer]

Prerequisites: Str 13, Cha 13
Benefit: Choose acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. You gain resist 5 to that damage type.

Swordmage

Blade Initiate [Multiclass Swordmage]

Prerequisites: Int 13
Benefit: You gain training in the Arcana skill. Once per day, when you are wielding a blade, you can invoke the Swordmage Warding class feature. Until the end of the encounter, you gain a +1 bonus to AC (or a +3 bonus to AC if you have one hand free).

Heart of the Blade [Multiclass Swordmage]

Prerequisites: Con 13, Int 13
Benefit: You gain training in the Athletics skill or the Endurance skill. You gain the swordmage's Swordbond class feature.

Arcane Aegis [Multiclass Swordmage]

Prerequisite: Any multiclass swordmage feat, paragon multiclassing as a swordmage
Benefit: Choose a Swordmage Aegis power. You can use that power once per encounter.

Warden

Defender of the Wild [Multiclass Warden]

Prerequisites: Str 13
Benefit: You gain training in one skill from the warden’s class skills list. Once per encounter as a free action, you can mark each enemy adjacent to you until the end of your next turn.

Warden's Endurance [Multiclass Warden]

Prerequisites: Defender of the Wild feat
Benefit: Once per encounter, you can make a saving throw against one effect that a save can end at the start of your turn. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.

Warlock

Pact Initiate [Multiclass Warlock]

Prerequisites: Cha 13
Benefit: You gain training in one skill from the warlock’s class skill list. Choose a warlock pact. You gain the pact’s at-will power as an encounter power, and you can pursue the warlock paragon path based on that pact. In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path power.

Walker in Gloom [Multiclass Warlock]

Prerequisites: Any multiclass warlock feat, paragon multiclassing as a warlock
Benefit: You gain the warlock's Shadow Walk class feature.

Student of Malediction [Multiclass Warlock]

Prerequisites: Con 13, Cha 13
Benefit: Once per encounter, you can use the Warlock's Curse class feature. The curse ends the first time you deal the extra damage from Warlock's Curse.

Warlord

Inspiring Leader [Multiclass Warlord]

Prerequisites: Str 13, Cha 13
Benefit: You gain training in one skill from the warlord’s class skill list. Once per encounter, when an ally who can see you spends an action point to take an extra action, that ally also gains temporary hit points equal to 1 + one-half your level.

Battle Instructor [Multiclass Warlord]

Prerequisite: Any multiclass warlord feat, paragon multiclassing as a warlord
Benefit: You gain the warlord’s Combat Leader class feature.

Tactical Leader [Multiclass Warlord]

Prerequisites: Str 13, Int 13
Benefit: You gain training in one skill from the warlord’s class skill list. Once per encounter, when an ally you can see spends an action point to make an attack, that ally gains a +1 bonus to the attack roll.

Student of Battle [Multiclass Warlord]

Prerequisites: Str 13
Benefit: You gain training in one skill from the warlord’s class skill list. Once per day, you can use the warlord’s inspiring word power.

Bravura Leader [Multiclass Warlord]

Prerequisites: Str 13 or Cha 13
Benefit: You gain training in one skill from the warlord's class skills list. When an ally you can see spends an action point to attack, that ally can choose to gain a +4 bonus to the attack's damage roll. If the ally chooses to use the bonus, he or she grants combat advantage to the target of the attack until the end of his or her next turn. This bonus increases to +6 at 11th level and +8 at 21st level.

Insightful Leader [Multiclass Warlord]

Prerequisites: Str 13 or Wis 13
Benefit: You gain training in one skill from the warlord's class skills list. When an ally you can see spends an action point to take an extra action, that ally gains a +1 bonus to all defenses until the end of his or her next turn.

Resourceful Leader [Multiclass Warlord]

Prerequisites: Int 13 or Cha 13
Benefit: You gain training in one skill from the warlord's class skills list. When an ally you can see spends an action point to make an attack, the ally gains a +3 bonus to damage rolls on a hit or gains 3 temporary hit points on a miss. This bonus increases to +5 at 11th level and +7 at 21st level. These temporary hit points increase to 5 at 11th level and 7 at 21st level.

Skirmishing Leader [Multiclass Warlord]

Prerequisites: Str 13 or Int 13
Benefit: You gain training in one skill from the warlord's class skills list. When an ally you can see spends an action point to take an extra action, that ally can shift 1 square as a free action before or after the extra action.

Wizard

Arcane Initiate [Multiclass Wizard]

Prerequisites: Int 13
Benefit: You gain training in the Arcana skill. Choose a 1st-level wizard at-will power. You can use that power once per encounter. In addition, you can use an orb, a staff, or a wand as an implement when using a wizard power or a wizard paragon path power.

Learned Spellcaster [Multiclass Wizard]

Prerequisites: Int 13, Wis 13
Benefit: You gain training in the Arcana skill, the Nature skill, or the Religion skill. You gain the wizard 's Ritual Casting class feature.

Implement Master [Multiclass Wizard]

Prerequisites: Any multiclass wizard feat, paragon multiclassing as a wizard
Benefit: You gain the wizard's Arcane Implement Mastery class feature.

Power Source Feats

Arcane

Divine

Divine Channeler [Multiclass Avenger]

Prerequisites: Wis 13, trained in Religion
Benefit: Choose a divine class other than your own and a Channel Divinity power available as a class feature for that class. If you don't already have the Channel Divinity class feature, you can use the selected Channel Divinity power once per day.If you already have the Channel Divinity class feature, add the selected Channel Divinity power to your list of available Channel Divinity powers.You are treated as having the Channel Divinity class feature for the purpose of meeting prerequisites. If you gain additional Channel Divinity powers by selecting divinity feats, you can use them in place of the power granted by this feat, but that doesn't change your normal limit on uses of Channel Divinity.
Special: This feat counts as a class-specific multiclass feat for the chosen class.

Martial

Bola Training [Multiclass Martial]

Prerequisites: Dex 13, any martial class
Benefit: You gain proficiency with the bola. When you hit a target with your bola, you can forgo dealing damage to immobilize the target until the end of your next turn. On a critical hit, the target is also knocked prone.

Net Training [Multiclass Martial]

Prerequisites: Str 13, any martial class
Benefit: You gain proficiency with the net. When you hit a target with your net, the target is slowed until the end of your next turn.

Whip Training [Multiclass Martial]

Prerequisites: Dex 13, any martial class
Benefit: You gain proficiency with the whip. When you hit a target with your whip, that target takes a –2 penalty to attack rolls against a target of your choice until the end of your next turn.

Primal

Psionic

Weapon Feats

Blowgun Training [Multiclass Blowgun]

Prerequisites: Dex 13
Benefit: You gain proficiency with the blowgun. You can reload a blowgun as a free action, you increase a blowgun’s range to 10/20, and you treat a blowgun as a high critical weapon. If you are a rogue, you can use the blowgun with the Sneak Attack class feature and any rogue ranged attack power that can be used with a crossbow or sling.

Garrote Training [Multiclass Garrote]

Prerequisites: Str 13, Dex 13
Benefit: You gain proficiency with the garrote. When you use a garrote to successfully grab a target, the target takes a –2 penalty to escape the grab. Each turn you successfully maintain a grab with a garrote used with two hands, you have combat advantage against the target you’re grabbing for the purpose of attacking again with the garrote. If you are a rogue, you can use the garrote with the Sneak Attack class feature and any rogue melee attack power that can be used with a light blade.

Other Feats

Poisoner [Multiclass Poisoner]

Prerequisites: Training in Dungeoneering or Nature
Benefit: You gain training in the Thievery skill. Your attacks that have a poison effect ignore the first 5 points of poison resistance. This increases to 10 points at 11th level, and again to 15 points at 21st level. You treat a creature that is immune to poison as if it had resist poison 20.

Bravo [Multiclass Bravo]

You are a grim and relentless killer—a bloodthirsty combatant who pursues your enemies to the bitter end.
Benefit: You gain training in the Intimidate skill. Once per encounter, as a minor action, you can designate one creature you can see as your prey, gaining +2 to attack rolls and damage rolls against that creature until the end of your next turn. The creature remains your prey until it drops to 0 hit points, until you end the effect as a free action, or until the end of the encounter—whichever comes first.

Cutthroat [Multiclass Cutthroat]

You are a cautious slayer who studies foes and then maneuvers to bring them down.
Prerequisites: Trained in Bluff
Benefit: You gain training in the Stealth skill. Whenever you make a Bluff check to create a diversion to hide, you can do so as a minor action.

Student of the Plague [Multiclass Spellscarred]

Prerequisites: You have a spellscar
Benefit: You gain the ability to focus your spellscar to useful ends. You qualify for the Novice Power, Acolyte Power, and Adept Power feats, treating spellscarred as the class into which you have multiclassed. You also choose one trait from the following list.
  • Sight of the Unseen: You have darkvision extending 1 square in all directions that you can turn on and off at will. When your darkvision is on, your eyes are backlit with a dancing blue flame.
  • Once per encounter as a minor action, you gain a +1 bonus to speed or a +2 bonus to speed if you charge or run. The bonus lasts until the end of your next turn. Blue flame momentarily licks the ground where your feet touch it.
  • Once per day as a free action, your hands flare with a blue glow and you add 1 to the reach of an attack you make.

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